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Unreal Engine C++ API Reference > Plugins > Paper2DEditor > UPaperSpriteActorFactory
- UActorFactory::PostCreateBlueprint()
- UPaperSpriteActorFactory::PostCreateBlueprint()
References
Module | Paper2DEditor |
Header | /Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/PaperSpriteActorFactory.h |
Include | #include "PaperSpriteActorFactory.h" |
Source | /Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Private/PaperSpriteActorFactory.cpp |
virtual void PostCreateBlueprint
&40;
UObject &42; Asset,
AActor &42; CDO
&41;
Remarks
Override this in derived factory classes if needed. This is called after a blueprint is created by this factory to update the blueprint's CDO properties with state from the asset for this factory. IMPORTANT: If you override this, you should usually also override PostSpawnActor()!