Navigation
API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
Saves dynamic mesh data into a static mesh asset.
| Name | UPCGSaveDynamicMeshToAssetSettings |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGSaveDynamicMeshToAsset.h |
| Include Path | #include "Elements/PCGSaveDynamicMeshToAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSaveDynamicMeshToAssetSettings : public UPCGDynamicMeshBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDynamicMeshBaseSettings → UPCGSaveDynamicMeshToAssetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExportMaterialsFromDynamicMesh | bool | This option has higher priority than CopyMeshToAssetOptions.ReplaceMaterials. | Elements/PCGSaveDynamicMeshToAsset.h |
|
| CopyMeshToAssetOptions | FGeometryScriptCopyMeshToAssetOptions | Elements/PCGSaveDynamicMeshToAsset.h |
|
|
| ExportParams | FPCGAssetExporterParameters | Elements/PCGSaveDynamicMeshToAsset.h |
|
|
| MeshWriteLOD | FGeometryScriptMeshWriteLOD | Elements/PCGSaveDynamicMeshToAsset.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGSaveDynamicMeshToAsset.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGSaveDynamicMeshToAsset.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGSaveDynamicMeshToAsset.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGSaveDynamicMeshToAsset.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Elements/PCGSaveDynamicMeshToAsset.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGSaveDynamicMeshToAsset.h |