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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
| Name | UPCGDynamicMeshManagedComponent |
| Type | class |
| Header File | /Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Resources/PCGDynamicMeshManagedComponent.h |
| Include Path | #include "Resources/PCGDynamicMeshManagedComponent.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UPCGDynamicMeshManagedComponent : public UPCGManagedComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGManagedResource → UPCGManagedComponentBase → UPCGManagedComponent → UPCGDynamicMeshManagedComponent
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDynamicMeshComponent * GetComponent() |
Resources/PCGDynamicMeshManagedComponent.h | ||
uint64 GetDataUID() |
Resources/PCGDynamicMeshManagedComponent.h | ||
void SetComponent
(
UDynamicMeshComponent* InComponent |
Resources/PCGDynamicMeshManagedComponent.h | ||
void SetDataUID
(
uint64 InDataUID |
Resources/PCGDynamicMeshManagedComponent.h |
Overridden from UPCGManagedComponentBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ResetComponent() |
Resources/PCGDynamicMeshManagedComponent.h | ||
virtual bool SupportsComponentReset() |
Resources/PCGDynamicMeshManagedComponent.h |
Overridden from UPCGManagedResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void MarkAsReused() |
Resources/PCGDynamicMeshManagedComponent.h |