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API > API/Plugins > API/Plugins/PCGEditor
| |
|
| Name |
UPCGEditorProjectSettings |
| Type |
class |
| Header File |
/Engine/Plugins/PCG/Source/PCGEditor/Public/PCGEditorSettings.h |
| Include Path |
#include "PCGEditorSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, Meta=(DisplayName="PCG"))
class UPCGEditorProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAutoRefreshGPUStaticMeshSpawners |
bool |
[EXPERIMENTAL] Whether to automatically refresh components that use GPU Static Mesh Spawners when materials are modified. |
PCGEditorSettings.h |
- EditAnywhere
- Config
- Category=Workflow
|
| DefaultBuilderSetting |
TSoftObjectPtr< UPCGBuilderSettings > |
Default Builder Settings to use when running the PCGWorldPartitionBuilder |
PCGEditorSettings.h |
- EditAnywhere
- Config
- Category=Builder
|
Functions
Public