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API > API/Plugins > API/Plugins/PCGEditor
| Name | SPCGEditorViewport |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCGEditor/Public/Widgets/AssetEditorViewport/SPCGEditorViewport.h |
| Include Path | #include "Widgets/AssetEditorViewport/SPCGEditorViewport.h" |
Syntax
class SPCGEditorViewport :
public SAssetEditorViewport,
public ICommonEditorViewportToolbarInfoProvider
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SEditorViewport → SAssetEditorViewport → SPCGEditorViewport
- FSlateControlledConstruction → SWidget → SCompoundWidget → SEditorViewport → SAssetEditorViewport → SPCGEditorViewport
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SPCGEditorViewport() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~SPCGEditorViewport() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
Add UObject references for GC. | Widgets/AssetEditorViewport/SPCGEditorViewport.h | |
void Construct
(
const FArguments& InArgs |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
FAdvancedPreviewScene * GetAdvancedPreviewScene() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual TSharedPtr< FExtender > GetExtenders() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual TSharedRef< class SEditorViewport > GetViewportWidget() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual void OnFloatingButtonClicked() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
void ResetScene() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
| Rebuilds the scene using the provided resources and setup callback. | Widgets/AssetEditorViewport/SPCGEditorViewport.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindCommands() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual TSharedPtr< SWidget > BuildViewportToolbar() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual TSharedPtr< IPreviewProfileController > CreatePreviewProfileController() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
bool IsAutoFocusViewportChecked() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual TSharedRef< FEditorViewportClient > MakeEditorViewportClient() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual void OnFocusViewportToSelection() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual void OnResetScene() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
virtual void OnSetupScene() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
void ReleaseManagedResources() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h | ||
void ToggleAutoFocusViewport() |
Widgets/AssetEditorViewport/SPCGEditorViewport.h |