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API > API/Plugins > API/Plugins/PCG
| Name | UPCGSubdivideSegmentSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Grammar/PCGSubdivideSegment.h |
| Include Path | #include "Elements/Grammar/PCGSubdivideSegment.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSubdivideSegmentSettings : public UPCGSubdivisionBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSubdivisionBaseSettings → UPCGSubdivideSegmentSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAcceptIncompleteSubdivision | bool | If the subdivision with a given grammar doesn't fill the entire segment, setting it to true makes it a valid case. | Elements/Grammar/PCGSubdivideSegment.h |
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| bFlipAxisAsAttribute | bool | Use an attribute to determine whether we should flip axis. | Elements/Grammar/PCGSubdivideSegment.h |
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| bOutputExtremityAttributes | bool | Output attributes labeling the first and final points after subdivision. | Elements/Grammar/PCGSubdivideSegment.h |
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| bOutputExtremityNeighborIndexAttribute | bool | Elements/Grammar/PCGSubdivideSegment.h |
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| bOutputModuleIndexAttribute | bool | Elements/Grammar/PCGSubdivideSegment.h |
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| bShouldFlipAxis | bool | If we need to flip axis. | Elements/Grammar/PCGSubdivideSegment.h |
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| ExtremityNeighborIndexAttributeName | FName | Name of the extremity neighbor index output attribute name. | Elements/Grammar/PCGSubdivideSegment.h |
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| FlipAxisAttribute | FPCGAttributePropertyInputSelector | Name of the attribute to know if we need to flip axis. | Elements/Grammar/PCGSubdivideSegment.h |
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| IsFinalAttributeName | FName | Name of the attribute labeling the final output point from the final module. | Elements/Grammar/PCGSubdivideSegment.h |
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| IsFirstAttributeName | FName | Name of the attribute labeling the first output point from the first module. | Elements/Grammar/PCGSubdivideSegment.h |
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| ModuleIndexAttributeName | FName | Name of the module index output attribute name. | Elements/Grammar/PCGSubdivideSegment.h |
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| SubdivisionAxis | EPCGSplitAxis | Subdivision direction in point local space. | Elements/Grammar/PCGSubdivideSegment.h |
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Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/Grammar/PCGSubdivideSegment.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Grammar/PCGSubdivideSegment.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Grammar/PCGSubdivideSegment.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/Grammar/PCGSubdivideSegment.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Grammar/PCGSubdivideSegment.h |