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Create a USplineMeshComponent for each segment along a given spline.
| Name | UPCGSpawnSplineMeshSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSpawnSplineMesh.h |
| Include Path | #include "Elements/PCGSpawnSplineMesh.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSpawnSplineMeshSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSpawnSplineMeshSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronousLoad | bool | Force meshes/materials to load synchronously. | Elements/PCGSpawnSplineMesh.h |
|
| PostProcessFunctionNames | TArray< FName > | Specify a list of functions to be called on the target actor after spline mesh creation. | Elements/PCGSpawnSplineMesh.h |
|
| SplineMeshComponentOverride | TArray< FPCGObjectPropertyOverrideDescription > | Overrides for the spline mesh component. | Elements/PCGSpawnSplineMesh.h |
|
| SplineMeshDescriptor | FSoftSplineMeshComponentDescriptor | Elements/PCGSpawnSplineMesh.h |
|
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| SplineMeshOverrideDescriptions | TArray< FPCGObjectPropertyOverrideDescription > | Overrides for spline mesh descriptor. | Elements/PCGSpawnSplineMesh.h |
|
| SplineMeshParams | FPCGSplineMeshParams | Elements/PCGSpawnSplineMesh.h |
|
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| SplineMeshParamsOverride | TArray< FPCGObjectPropertyOverrideDescription > | Overrides for spline mesh params. | Elements/PCGSpawnSplineMesh.h |
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| TargetActor | TSoftObjectPtr< AActor > | Elements/PCGSpawnSplineMesh.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGSpawnSplineMesh.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGSpawnSplineMesh.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGSpawnSplineMesh.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGSpawnSplineMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGSpawnSplineMesh.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGSpawnSplineMesh.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGSpawnSplineMesh.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGSpawnSplineMesh.h |