| bUseAttributeMaterialOverrides |
bool |
|
MeshSelectors/PCGSkinnedMeshSelector.h |
- BlueprintReadWrite
- EditAnywhere
- Category=MeshSelector
- Meta=(InlineEditConditionToggle)
|
| MaterialOverrideAttributes |
TArray< FName > |
|
MeshSelectors/PCGSkinnedMeshSelector.h |
- BlueprintReadWrite
- EditAnywhere
- DisplayName="By Attribute Material Overrides"
- Category=MeshSelector
- Meta=(EditCondition="bUseAttributeMaterialOverrides")
|
| MeshAttribute |
FPCGAttributePropertyInputSelector |
Attribute in the input data that contains the path to the skinned mesh to spawn. |
MeshSelectors/PCGSkinnedMeshSelector.h |
- BlueprintReadWrite
- EditAnywhere
- Category=MeshSelector
|
| TemplateDescriptor |
FPCGSoftSkinnedMeshComponentDescriptor |
|
MeshSelectors/PCGSkinnedMeshSelector.h |
- EditAnywhere
- Category=MeshSelector
|