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API > API/Plugins > API/Plugins/PCG
| Name | UPCGSkinnedMeshInstanceDataPackerByAttribute |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/InstanceDataPackers/PCGSkinnedMeshInstanceDataPackerByAttribute.h |
| Include Path | #include "InstanceDataPackers/PCGSkinnedMeshInstanceDataPackerByAttribute.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSkinnedMeshInstanceDataPackerByAttribute : public UPCGSkinnedMeshInstanceDataPackerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGSkinnedMeshInstanceDataPackerBase → UPCGSkinnedMeshInstanceDataPackerByAttribute
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeSelectors | TArray< FPCGAttributePropertyInputSelector > | InstanceDataPackers/PCGSkinnedMeshInstanceDataPackerByAttribute.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PackInstances_Implementation
(
UPARAM(ref) FPCGContext& Context, |
InstanceDataPackers/PCGSkinnedMeshInstanceDataPackerByAttribute.h |
Overridden from UPCGSkinnedMeshInstanceDataPackerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetAttributeNames
(
TArray< FName >* OutNames |
If OutNames is not null, returns a list of all attributes that will be packed. | InstanceDataPackers/PCGSkinnedMeshInstanceDataPackerByAttribute.h | |
virtual TOptional< TConstArrayView< FPCGAttributePropertyInputSelector > > GetAttributeSelectors() |
Returns a list of all attribute selectors that will be packed, if they can be statically determined (prior to execution). | InstanceDataPackers/PCGSkinnedMeshInstanceDataPackerByAttribute.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
InstanceDataPackers/PCGSkinnedMeshInstanceDataPackerByAttribute.h |