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Control flow node that dynamically routes input data based on 'pcg.Quality' setting.
| Name | UPCGQualityBranchSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGQualityBranch.h |
| Include Path | #include "Elements/ControlFlow/PCGQualityBranch.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural), Meta=(Keywords="if bool switch quality"))
class UPCGQualityBranchSettings : public UPCGControlFlowSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGControlFlowSettings → UPCGQualityBranchSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCinematicPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseEpicPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseHighPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseLowPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseMediumPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/ControlFlow/PCGQualityBranch.h | |
virtual FName GetDefaultNodeName() |
Elements/ControlFlow/PCGQualityBranch.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/ControlFlow/PCGQualityBranch.h | ||
virtual FText GetNodeTooltipText() |
Elements/ControlFlow/PCGQualityBranch.h | ||
virtual EPCGSettingsType GetType() |
Elements/ControlFlow/PCGQualityBranch.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/ControlFlow/PCGQualityBranch.h | |
virtual bool IsPinUsedByNodeExecution
(
const UPCGPin* InPin |
Returns true if InPin is in use by node (assuming node enabled). | Elements/ControlFlow/PCGQualityBranch.h | |
virtual bool OutputPinsCanBeDeactivated() |
Whether this node can deactivate its output pins during execution, which can dynamically cull downstream nodes. | Elements/ControlFlow/PCGQualityBranch.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/ControlFlow/PCGQualityBranch.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/ControlFlow/PCGQualityBranch.h |