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API > API/Plugins > API/Plugins/PCG
| Name | UPCGPartitionByActorDataLayersSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGPartitionByActorDataLayers.h |
| Include Path | #include "Elements/PCGPartitionByActorDataLayers.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGPartitionByActorDataLayersSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGPartitionByActorDataLayersSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGPartitionByActorDataLayersSettings() |
Elements/PCGPartitionByActorDataLayers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorReferenceAttribute | FPCGAttributePropertyInputSelector | Elements/PCGPartitionByActorDataLayers.h |
|
|
| DataLayerReferenceAttribute | FPCGAttributePropertyOutputSelector | Data Layer reference Attribute to use as output for Data Layer Partitions | Elements/PCGPartitionByActorDataLayers.h |
|
| ExcludedDataLayers | FPCGDataLayerReferenceSelector | Specified Data Layers will get excluded | Elements/PCGPartitionByActorDataLayers.h |
|
| IncludedDataLayers | FPCGDataLayerReferenceSelector | When left empty, all Data Layers are included, if any Data Layers are specified, only those will be included | Elements/PCGPartitionByActorDataLayers.h |
|
Functions
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGPartitionByActorDataLayers.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGPartitionByActorDataLayers.h | |
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGPartitionByActorDataLayers.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGPartitionByActorDataLayers.h |