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API > API/Plugins > API/Plugins/PCG
Convert a string to a numerical value.
| Name | UPCGParseStringSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGParseString.h |
| Include Path | #include "Elements/Metadata/PCGParseString.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGParseStringSettings : public UPCGMetadataSettingsBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGMetadataSettingsBase → UPCGParseStringSettings
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputSource | FPCGAttributePropertyInputSelector | Elements/Metadata/PCGParseString.h |
|
|
| TargetType | EPCGMetadataTypes | Elements/Metadata/PCGParseString.h |
|
Functions
Public
Overridden from UPCGMetadataSettingsBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< uint16 > GetAllOutputTypes() |
Elements/Metadata/PCGParseString.h | ||
virtual FPCGAttributePropertyInputSelector GetInputSource
(
uint32 Index |
Elements/Metadata/PCGParseString.h | ||
virtual bool HasDifferentOutputTypes() |
Elements/Metadata/PCGParseString.h | ||
virtual bool IsSupportedInputType
(
uint16 TypeId, |
Elements/Metadata/PCGParseString.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/Metadata/PCGParseString.h | |
virtual FName GetDefaultNodeName() |
Elements/Metadata/PCGParseString.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Metadata/PCGParseString.h | ||
virtual FText GetNodeTooltipText() |
Elements/Metadata/PCGParseString.h | ||
virtual bool HasFlippedTitleLines() |
Display generated title line as primary title (example: BP nodes display the blueprint name as the primary title). | Elements/Metadata/PCGParseString.h |
Overridden from IPCGSettingsDefaultValueProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DefaultValuesAreEnabled() |
One or more pins on this node has a 'default value' and can be adjusted via an inline constant. | Elements/Metadata/PCGParseString.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Metadata/PCGParseString.h |