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Elements for getting the number of elements in a point data or a param data. Since the whole logic is identical except for getting the number of elements, it is factorized in a base class.
| Name | UPCGNumberOfElementsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGNumberOfElements.h |
| Include Path | #include "Elements/PCGNumberOfElements.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGNumberOfElementsSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGNumberOfElementsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OutputAttributeName | FName | Elements/PCGNumberOfElements.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGNumberOfElements.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGNumberOfElements.h | ||
| List of extra aliases that will be added to the node list in the Editor.Useful when we rename a node, but we still want the user to find the old one. | Elements/PCGNumberOfElements.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGNumberOfElements.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGNumberOfElements.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGNumberOfElements.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGNumberOfElements.h |