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Generates a new seed for each point using its position and user seed input and applies to all points.
| Name | UPCGMutateSeedSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGMutateSeed.h |
| Include Path | #include "Elements/PCGMutateSeed.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGMutateSeedSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGMutateSeedSettings
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGMutateSeed.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGMutateSeed.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGMutateSeed.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGMutateSeed.h | ||
virtual bool UseSeed () |
By default, settings do not use a seed. | Elements/PCGMutateSeed.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGMutateSeed.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGMutateSeed.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGMutateSeed.h |