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API > API/Plugins > API/Plugins/PCG
| Name | UPCGMetadataRenameSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGMetadataRenameElement.h |
| Include Path | #include "Elements/Metadata/PCGMetadataRenameElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGMetadataRenameSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGMetadataRenameSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGMetadataRenameSettings
(
const FObjectInitializer& ObjectInitializer |
Elements/Metadata/PCGMetadataRenameElement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeToRename | FPCGAttributePropertyInputSelector | Selector to the attribute to rename. | Elements/Metadata/PCGMetadataRenameElement.h |
|
| NewAttributeName | FName | Name of the new attribute, rename is in place. | Elements/Metadata/PCGMetadataRenameElement.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/Metadata/PCGMetadataRenameElement.h | |
virtual FName GetDefaultNodeName() |
Elements/Metadata/PCGMetadataRenameElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Metadata/PCGMetadataRenameElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/Metadata/PCGMetadataRenameElement.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/Metadata/PCGMetadataRenameElement.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/Metadata/PCGMetadataRenameElement.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Metadata/PCGMetadataRenameElement.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Metadata/PCGMetadataRenameElement.h |