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API > API/Plugins > API/Plugins/PCG
| Name | UPCGMeshSelectorWeighted |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/MeshSelectors/PCGMeshSelectorWeighted.h |
| Include Path | #include "MeshSelectors/PCGMeshSelectorWeighted.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGMeshSelectorWeighted : public UPCGMeshSelectorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGMeshSelectorBase → UPCGMeshSelectorWeighted
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseAttributeMaterialOverrides | bool | MeshSelectors/PCGMeshSelectorWeighted.h |
|
|
| MaterialOverrideAttributes | TArray< FName > | MeshSelectors/PCGMeshSelectorWeighted.h |
|
|
| MeshEntries | TArray< FPCGMeshSelectorWeightedEntry > | MeshSelectors/PCGMeshSelectorWeighted.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshDisplayNames() |
Refresh MeshEntries display names | MeshSelectors/PCGMeshSelectorWeighted.h |
Overridden from UPCGMeshSelectorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SelectMeshInstances
(
FPCGStaticMeshSpawnerContext& Context, |
MeshSelectors/PCGMeshSelectorWeighted.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
bool bDuplicateForPIE |
MeshSelectors/PCGMeshSelectorWeighted.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MeshSelectors/PCGMeshSelectorWeighted.h | ||
virtual void PostEditImport() |
MeshSelectors/PCGMeshSelectorWeighted.h | ||
virtual void PostLoad() |
MeshSelectors/PCGMeshSelectorWeighted.h |