Navigation
API > API/Plugins > API/Plugins/PCG
| Name | UPCGManagedSplineMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPCGManagedSplineMeshComponent : public UPCGManagedComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGManagedResource → UPCGManagedComponentBase → UPCGManagedComponent → UPCGManagedSplineMeshComponent
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USplineMeshComponent * GetComponent() |
PCGManagedResource.h | ||
const FSplineMeshComponentDescriptor & GetDescriptor() |
PCGManagedResource.h | ||
FPCGCrc GetSettingsCrc() |
PCGManagedResource.h | ||
uint64 GetSettingsUID() |
PCGManagedResource.h | ||
const FPCGSplineMeshParams & GetSplineMeshParams() |
PCGManagedResource.h | ||
void SetComponent
(
USplineMeshComponent* InComponent |
PCGManagedResource.h | ||
void SetDescriptor
(
const FSplineMeshComponentDescriptor& InDescriptor |
PCGManagedResource.h | ||
void SetSettingsCrc
(
const FPCGCrc& InSettingsCrc |
PCGManagedResource.h | ||
void SetSettingsUID
(
uint64 InSettingsUID |
PCGManagedResource.h | ||
void SetSplineMeshParams
(
const FPCGSplineMeshParams& InSplineMeshParams |
PCGManagedResource.h |
Overridden from UPCGManagedComponentBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ResetComponent() |
PCGManagedResource.h | ||
virtual bool SupportsComponentReset() |
PCGManagedResource.h |