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Makes data Concrete, collapsing to Point if necessary. Discards non-Spatial data.
| Name | UPCGMakeConcreteSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGMakeConcreteElement.h |
| Include Path | #include "Elements/PCGMakeConcreteElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGMakeConcreteSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGMakeConcreteSettings
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGMakeConcreteElement.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGMakeConcreteElement.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGMakeConcreteElement.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGMakeConcreteElement.h | ||
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | Elements/PCGMakeConcreteElement.h | |
virtual bool ShouldDrawNodeCompact() |
Puts node title on node body, reducing overall node size | Elements/PCGMakeConcreteElement.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGMakeConcreteElement.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGMakeConcreteElement.h |