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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGLandscapeCache
| Name | CacheMapKey |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGLandscapeCache.h |
| Include Path | #include "Grid/PCGLandscapeCache.h" |
Syntax
struct CacheMapKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
CacheMapKey
(
const FGuid& InLandscapeGuid, |
Implementation note: FObjectKey will implicitly convert UObjects, including AActor. | Grid/PCGLandscapeCache.h | |
CacheMapKey
(
const FGuid& InLandscapeGuid, |
Grid/PCGLandscapeCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Coordinate | FIntPoint | Grid/PCGLandscapeCache.h | ||
| LandscapeGuid | FGuid | Grid/PCGLandscapeCache.h | ||
| WorldKey | FObjectKey | Grid/PCGLandscapeCache.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const CacheMapKey& Rhs |
Grid/PCGLandscapeCache.h |