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API > API/Plugins > API/Plugins/PCG
| Name | UPCGGraphInputOutputSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGInputOutputSettings.h |
| Include Path | #include "PCGInputOutputSettings.h" |
Syntax
UCLASS (MinimalAPI, NotBlueprintable, Hidden, ClassGroup=(Procedural))
class UPCGGraphInputOutputSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGGraphInputOutputSettings
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPCGPinProperties & AddPin
(
const FPCGPinProperties& NewCustomPinProperties |
Add a new custom pin Note that you should use the return value of this function, since it can be different from the one passed as argument. | PCGInputOutputSettings.h | |
bool IsInput() |
PCGInputOutputSettings.h | ||
void SetInput
(
bool bInIsInput |
PCGInputOutputSettings.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDeprecationBeforeUpdatePins
(
UPCGNode* InOutNode, |
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes. | PCGInputOutputSettings.h | |
virtual bool CanUserEditTitle() |
Returns whether the user can directly interact with the node name | PCGInputOutputSettings.h | |
virtual TArray< FPCGPinProperties > DefaultInputPinProperties () |
Internal functions, should not be used by any user. | PCGInputOutputSettings.h | |
virtual TArray< FPCGPinProperties > DefaultOutputPinProperties() |
PCGInputOutputSettings.h | ||
virtual FName GetDefaultNodeName() |
PCGInputOutputSettings.h | ||
virtual FText GetDefaultNodeTitle() |
PCGInputOutputSettings.h | ||
virtual EPCGSettingsType GetType() |
PCGInputOutputSettings.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
PCGInputOutputSettings.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FPCGPinProperties > DefaultPinProperties
(
bool bInvisiblePin |
PCGInputOutputSettings.h | ||
void FixPinProperties() |
PCGInputOutputSettings.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
PCGInputOutputSettings.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Gets the change impact for a given property. | PCGInputOutputSettings.h | |
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | PCGInputOutputSettings.h | |
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | PCGInputOutputSettings.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
PCGInputOutputSettings.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PCGInputOutputSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SupportsComposition() |
PCGInputOutputSettings.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomPins_DEPRECATED | TArray< FPCGPinProperties > | PCGInputOutputSettings.h | ||
| PinLabels_DEPRECATED | TSet< FName > | PCGInputOutputSettings.h |