Navigation
API > API/Plugins > API/Plugins/PCG
Gets segments from point data, spline or polygon2d.
| Name | UPCGGetSegmentSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Polygon/PCGGetSegment.h |
| Include Path | #include "Elements/Polygon/PCGGetSegment.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetSegmentSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGGetSegmentSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOutputSplineData | bool | Controls whether the output is a spline or points. | Elements/Polygon/PCGGetSegment.h |
|
| bUseInputHoleData | bool | Controls whether the hole index will be provided from a matching data source or use a constant. | Elements/Polygon/PCGGetSegment.h |
|
| bUseInputSegmentData | bool | Controls whether the segment index will be provided from a matching data source or use a constant. | Elements/Polygon/PCGGetSegment.h |
|
| HoleIndex | int32 | Specifies the hole index to use for polygons in the input data. | Elements/Polygon/PCGGetSegment.h | |
| HoleIndexAttribute | FPCGAttributePropertyInputSelector | Specifies the attribute from which to extract the hole index value. | Elements/Polygon/PCGGetSegment.h |
|
| SegmentIndex | int32 | Specifies the segment index to extract from the input data. | Elements/Polygon/PCGGetSegment.h |
|
| SegmentIndexAttribute | FPCGAttributePropertyInputSelector | Specifies the attribute from which to extract the segment index value. | Elements/Polygon/PCGGetSegment.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGChangeType GetChangeTypeForProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Gets the change impact for a given property. | Elements/Polygon/PCGGetSegment.h | |
virtual FName GetDefaultNodeName() |
Elements/Polygon/PCGGetSegment.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Polygon/PCGGetSegment.h | ||
virtual FText GetNodeTooltipText() |
Elements/Polygon/PCGGetSegment.h | ||
virtual EPCGSettingsType GetType() |
Elements/Polygon/PCGGetSegment.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Polygon/PCGGetSegment.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/Polygon/PCGGetSegment.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Polygon/PCGGetSegment.h |