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API > API/Plugins > API/Plugins/PCG
| Name | UPCGGetActorDataLayersSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGetActorDataLayers.h |
| Include Path | #include "Elements/PCGGetActorDataLayers.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetActorDataLayersSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGGetActorDataLayersSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGGetActorDataLayersSettings() |
Elements/PCGGetActorDataLayers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorReferenceAttribute | FPCGAttributePropertyInputSelector | Actor reference Attribute to use from input to resolve actors | Elements/PCGGetActorDataLayers.h |
|
| DataLayerReferenceAttribute | FPCGAttributePropertyOutputSelector | Data Layer reference Attribute to use as output | Elements/PCGGetActorDataLayers.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGGetActorDataLayers.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGGetActorDataLayers.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGGetActorDataLayers.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGGetActorDataLayers.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGGetActorDataLayers.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGGetActorDataLayers.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGGetActorDataLayers.h |