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Filters a data collection based on a user defined index range expression.
| Name | UPCGFilterByIndexSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGFilterByIndex.h |
| Include Path | #include "Elements/PCGFilterByIndex.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGFilterByIndexSettings : public UPCGFilterDataBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGFilterDataBaseSettings → UPCGFilterByIndexSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInvertFilter | bool | Will invert which indices will be included and excluded. | Elements/PCGFilterByIndex.h |
|
| SelectedIndices | FString | Selected individual indices or index ranges to include or exclude. | Elements/PCGFilterByIndex.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGFilterByIndex.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGFilterByIndex.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGFilterByIndex.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGFilterByIndex.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGFilterByIndex.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGFilterByIndex.h |