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Compute the elevation isolines of a surface, can output either points or splines. Currently only work for Z-up surfaces.
| Name | UPCGElevationIsolinesSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGElevationIsolines.h |
| Include Path | #include "Elements/PCGElevationIsolines.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGElevationIsolinesSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGElevationIsolinesSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddTagOnOutputForSameElevation | bool | Can add a tag (integer) to group output data that are at the same elevation. | Elements/PCGElevationIsolines.h |
|
| bLinearSpline | bool | Spline can either be curved or linear. | Elements/PCGElevationIsolines.h |
|
| bOutputAsSpline | bool | Will output splines rather than points. | Elements/PCGElevationIsolines.h |
|
| bProjectSurfaceNormal | bool | Option to either have Z up or project the surface normal at this position (similar to project rotations on the projection node). | Elements/PCGElevationIsolines.h |
|
| ElevationEnd | double | Maximum elevation of the isolines. | Elements/PCGElevationIsolines.h |
|
| ElevationIncrement | double | Increment elevation between each isolines. | Elements/PCGElevationIsolines.h |
|
| ElevationStart | double | Minimum elevation of the isolines. | Elements/PCGElevationIsolines.h |
|
| Resolution | double | Resolution of the grid for the discretization of the surface. This is the size of one cell, in cm. | Elements/PCGElevationIsolines.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGElevationIsolines.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGElevationIsolines.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGElevationIsolines.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGElevationIsolines.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGElevationIsolines.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGElevationIsolines.h |