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API > API/Plugins > API/Plugins/PCG
| Name | UPCGDuplicateCrossSectionsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Grammar/PCGDuplicateCrossSections.h |
| Include Path | #include "Elements/Grammar/PCGDuplicateCrossSections.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGDuplicateCrossSectionsSettings : public UPCGSubdivisionBaseSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSubdivisionBaseSettings → UPCGDuplicateCrossSectionsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExtraOutputAttributesOnDataDomain | bool | Choose if the Extra Output Attributes are added to the Data domain or the Elements domain. | Elements/Grammar/PCGDuplicateCrossSections.h |
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| bExtrudeVectorAsAttribute | bool | Set it to true if you want the extrude vector to be taken from the input spline as attribute, or fixed in the settings. | Elements/Grammar/PCGDuplicateCrossSections.h |
|
| bOutputSplineIndexAttribute | bool | Elements/Grammar/PCGDuplicateCrossSections.h |
|
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| ExtrudeVector | FVector | Elements/Grammar/PCGDuplicateCrossSections.h |
|
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| ExtrudeVectorAttribute | FPCGAttributePropertyInputSelector | Attribute to be taken from the input spline containing the extrude vector for the slicing. | Elements/Grammar/PCGDuplicateCrossSections.h |
|
| SplineIndexAttributeName | FName | Name of the spline index output attribute name. | Elements/Grammar/PCGDuplicateCrossSections.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/Grammar/PCGDuplicateCrossSections.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Grammar/PCGDuplicateCrossSections.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/Grammar/PCGDuplicateCrossSections.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Grammar/PCGDuplicateCrossSections.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/Grammar/PCGDuplicateCrossSections.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Grammar/PCGDuplicateCrossSections.h |