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API > API/Plugins > API/Plugins/PCG
| Name | UPCGDataTableRowToParamDataSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGDataTableRowToParamData.h |
| Include Path | #include "Elements/PCGDataTableRowToParamData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGDataTableRowToParamDataSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataTableRowToParamDataSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronousLoad | bool | By default, data table loading is asynchronous, can force it synchronous if needed. | Elements/PCGDataTableRowToParamData.h |
|
| DataTable | TSoftObjectPtr< UDataTable > | The data table to copy from | Elements/PCGDataTableRowToParamData.h |
|
| RowName | FName | The name of the row to copy from. | Elements/PCGDataTableRowToParamData.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyDeprecationBeforeUpdatePins
(
UPCGNode* InOutNode, |
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes. | Elements/PCGDataTableRowToParamData.h | |
virtual bool CanDynamicallyTrackKeys() |
Derived classes must implement this to communicate that they might have dynamic dependencies. | Elements/PCGDataTableRowToParamData.h | |
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGDataTableRowToParamData.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGDataTableRowToParamData.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGDataTableRowToParamData.h | ||
virtual void GetStaticTrackedKeys
(
FPCGSelectionKeyToSettingsMap& OutKeysToSettings, |
Derived classes must implement this to communicate dependencies that are known statically. | Elements/PCGDataTableRowToParamData.h | |
virtual EPCGSettingsType GetType() |
Elements/PCGDataTableRowToParamData.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGDataTableRowToParamData.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGDataTableRowToParamData.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGDataTableRowToParamData.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGDataTableRowToParamData.h | ||
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGDataTableRowToParamData.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PathOverride_DEPRECATED | FString | Elements/PCGDataTableRowToParamData.h |