Navigation
API > API/Plugins > API/Plugins/PCG
Creates a surface representation from a polygon data.
| Name | UPCGCreateSurfaceFromPolygon2DSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Polygon/PCGSurfaceFromPolygon2D.h |
| Include Path | #include "Elements/Polygon/PCGSurfaceFromPolygon2D.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCreateSurfaceFromPolygon2DSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCreateSurfaceFromPolygon2DSettings
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/Polygon/PCGSurfaceFromPolygon2D.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Polygon/PCGSurfaceFromPolygon2D.h | ||
virtual FText GetNodeTooltipText() |
Elements/Polygon/PCGSurfaceFromPolygon2D.h | ||
virtual EPCGSettingsType GetType() |
Elements/Polygon/PCGSurfaceFromPolygon2D.h | ||
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | Elements/Polygon/PCGSurfaceFromPolygon2D.h | |
virtual bool ShouldDrawNodeCompact() |
Puts node title on node body, reducing overall node size | Elements/Polygon/PCGSurfaceFromPolygon2D.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Polygon/PCGSurfaceFromPolygon2D.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/Polygon/PCGSurfaceFromPolygon2D.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Polygon/PCGSurfaceFromPolygon2D.h |