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API > API/Plugins > API/Plugins/PCG
| Name | UPCGCreateCollisionDataSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCreateCollisionData.h |
| Include Path | #include "Elements/PCGCreateCollisionData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGCreateCollisionDataSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCreateCollisionDataSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronousLoad | bool | Elements/PCGCreateCollisionData.h |
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| bWarnIfAttributeCouldNotBeUsed | bool | Elements/PCGCreateCollisionData.h |
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| CollisionAttribute | FPCGAttributePropertyInputSelector | Elements/PCGCreateCollisionData.h |
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| CollisionQueryFlag | EPCGCollisionQueryFlag | Controls how shapes are selected from collision. Performance warning on using complex shapes. | Elements/PCGCreateCollisionData.h |
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Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGCreateCollisionData.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGCreateCollisionData.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGCreateCollisionData.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGCreateCollisionData.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGCreateCollisionData.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGCreateCollisionData.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGCreateCollisionData.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGCreateCollisionData.h |