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Converts point data to an attribute set with one entry per point and the same attributes.
| Name | UPCGConvertToAttributeSetSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGConvertToAttributeSet.h |
| Include Path | #include "Elements/PCGConvertToAttributeSet.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGConvertToAttributeSetSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGConvertToAttributeSetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverrideExistingAttributes | bool | If properties are converted and there is already an attribute with the same name, it can be overridden by the property. | Elements/PCGConvertToAttributeSet.h |
|
| PropertiesToConvert | TMap< FPCGAttributePropertyInputSelector, FPCGAttributePropertyOutputSelector > | Can add properties to convert at the same time, with a potential remap. | Elements/PCGConvertToAttributeSet.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetCompactNodeIcon
(
FName& OutCompactNodeIcon |
Returns the icon to use instead of text in compact node form | Elements/PCGConvertToAttributeSet.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGConvertToAttributeSet.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGConvertToAttributeSet.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGConvertToAttributeSet.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGConvertToAttributeSet.h | ||
virtual bool HasExecutionDependencyPin () |
Execution Dependency section. | Elements/PCGConvertToAttributeSet.h | |
virtual bool ShouldDrawNodeCompact() |
Puts node title on node body, reducing overall node size | Elements/PCGConvertToAttributeSet.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGConvertToAttributeSet.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGConvertToAttributeSet.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGConvertToAttributeSet.h |