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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateLocal
(
bool bForce |
Starts generation from a local (vs. remote) standpoint. Will not be replicated. Will be delayed. | PCGComponent.h |
|
void GenerateLocal
(
EPCGComponentGenerationTrigger RequestedGenerationTrigger, |
Requests the component to generate only on the specified grid level (all grid levels if EPCGHiGenGrid::Uninitialized). | PCGComponent.h |
GenerateLocal(bool)
Description
Starts generation from a local (vs. remote) standpoint. Will not be replicated. Will be delayed.
| Name | GenerateLocal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PCG)
void GenerateLocal
(
bool bForce
)
GenerateLocal(EPCGComponentGenerationTrigger, bool, EPCGHiGenGrid, const TArray< FPCGTaskId > &)
Description
Requests the component to generate only on the specified grid level (all grid levels if EPCGHiGenGrid::Uninitialized).
| Name | GenerateLocal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
void GenerateLocal
(
EPCGComponentGenerationTrigger RequestedGenerationTrigger,
bool bForce,
EPCGHiGenGrid Grid,
const TArray < FPCGTaskId > & Dependencies
)