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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Generate () |
PCGComponent.h | ||
void Generate
(
bool bForce |
Networked generation call that also activates the component as needed | PCGComponent.h |
|
Generate()
| Name | Generate |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
void Generate()
Generate(bool)
Description
Networked generation call that also activates the component as needed
| Name | Generate |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
UFUNCTION (BlueprintCallable, NetMulticast, Reliable, Category=PCG)
void Generate
(
bool bForce
)