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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PCGComponent.h | |||
UPCGData * CreateActorPCGData
(
AActor* Actor, |
PCGComponent.h | ||
static UPCGData * CreateActorPCGData
(
AActor* Actor, |
Builds the canonical PCG data from a given actor and its PCG component if any. | PCGComponent.h |
CreateActorPCGData()
| Name | CreateActorPCGData |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
UPCGData * CreateActorPCGData() const
CreateActorPCGData(AActor *, bool)
| Name | CreateActorPCGData |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
UPCGData * CreateActorPCGData
(
AActor * Actor,
bool bParseActor
) const
CreateActorPCGData(AActor , const UPCGComponent , bool)
Description
Builds the canonical PCG data from a given actor and its PCG component if any.
| Name | CreateActorPCGData |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
static UPCGData * CreateActorPCGData
(
AActor * Actor,
const UPCGComponent * Component,
bool bParseActor
)