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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CleanupLocal
(
bool bRemoveComponents |
Cleans up the generation from a local (vs. remote) standpoint. | PCGComponent.h |
|
FPCGTaskId CleanupLocal
(
bool bRemoveComponents, |
PCGComponent.h | ||
void CleanupLocal
(
bool bRemoveComponents, |
PCGComponent.h | ||
void CleanupLocal
(
bool bRemoveComponents, |
PCGComponent.h |
CleanupLocal(bool)
Description
Cleans up the generation from a local (vs. remote) standpoint. Will not be replicated. Will be delayed.
| Name | CleanupLocal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PCG)
void CleanupLocal
(
bool bRemoveComponents
)
CleanupLocal(bool, const TArray< FPCGTaskId > &)
| Name | CleanupLocal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGComponent.cpp |
FPCGTaskId CleanupLocal
(
bool bRemoveComponents,
const TArray < FPCGTaskId > & Dependencies
)
CleanupLocal(bool, bool)
| Name | CleanupLocal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
void CleanupLocal
(
bool bRemoveComponents,
bool bSave
)
CleanupLocal(bool, bool, const TArray< FPCGTaskId > &)
| Name | CleanupLocal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGComponent.h |
| Include Path | #include "PCGComponent.h" |
void CleanupLocal
(
bool bRemoveComponents,
bool bSave,
const TArray < FPCGTaskId > & Dependencies
)