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Combines each point to share a singular bound extent.
| Name | UPCGCombinePointsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCombinePoints.h |
| Include Path | #include "Elements/PCGCombinePoints.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGCombinePointsSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGCombinePointsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCenterPivot | bool | Places the point at the center of the combined bounds. | Elements/PCGCombinePoints.h |
|
| bUseFirstPointTransform | bool | Use the transform of the initial point. | Elements/PCGCombinePoints.h |
|
| PointTransform | FTransform | Transform the point and adjust the bounds. | Elements/PCGCombinePoints.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGCombinePoints.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGCombinePoints.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGCombinePoints.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGCombinePoints.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGCombinePoints.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGCombinePoints.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGCombinePoints.h |