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Sets the bounds according to the static or skeletal mesh(es) provided in the mesh pin.
| Name | UPCGBoundsFromMeshSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGBoundsFromMesh.h |
| Include Path | #include "Elements/PCGBoundsFromMesh.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPCGBoundsFromMeshSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGBoundsFromMeshSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSilenceAttributeNotFoundErrors | bool | Will not produce warnings when the input data does not have the required attribute. | Elements/PCGBoundsFromMesh.h |
|
| bSynchronousLoad | bool | By default, will use async loading for the meshes. | Elements/PCGBoundsFromMesh.h |
|
| MeshAttribute | FPCGAttributePropertyInputSelector | Attribute from which to source the meshes to use. | Elements/PCGBoundsFromMesh.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDynamicallyTrackKeys() |
Derived classes must implement this to communicate that they might have dynamic dependencies. | Elements/PCGBoundsFromMesh.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGBoundsFromMesh.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGBoundsFromMesh.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGBoundsFromMesh.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGBoundsFromMesh.h | ||
virtual bool IsPinUsedByNodeExecution
(
const UPCGPin* InPin |
Returns true if InPin is in use by node (assuming node enabled). | Elements/PCGBoundsFromMesh.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGBoundsFromMesh.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/PCGBoundsFromMesh.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGBoundsFromMesh.h |