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API > API/Plugins > API/Plugins/PCG
| Name | UPCGBaseSubgraphSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSubgraph.h |
| Include Path | #include "PCGSubgraph.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UPCGBaseSubgraphSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGBaseSubgraphSettings
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UPCGGraphInterface * GetOriginalSubgraphInterface() |
When we have nodes that supports subgraph overrides, we need to check if some parameters are overriden there. | PCGSubgraph.h | |
UPCGGraph * GetSubgraph() |
PCGSubgraph.h | ||
virtual UPCGGraphInterface * GetSubgraphInterface() |
PCGSubgraph.h | ||
virtual bool IsDynamicGraph() |
Returns true if the subgraphs nodes were not inlined into the parent graphs tasks during compilation. | PCGSubgraph.h | |
virtual void SetSubgraph
(
UPCGGraphInterface* InGraph |
Use this method from the outside to set the subgraph, as it will connect editor callbacks. | PCGSubgraph.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCullTaskIfUnwired () |
The graph may contain nodes that have side effects, don't assume we can cull even when unwired. | PCGSubgraph.h | |
virtual bool HasFlippedTitleLines() |
Display generated title line as primary title (example: BP nodes display the blueprint name as the primary title). | PCGSubgraph.h | |
virtual bool RequiresDataFromPreTask () |
Check if we need to hook the output of the pre-task to this. | PCGSubgraph.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSubgraphChanged
(
UPCGGraphInterface* InGraph, |
PCGSubgraph.h | ||
virtual void SetSubgraphInternal
(
UPCGGraphInterface* InGraph |
PCGSubgraph.h | ||
void SetupCallbacks() |
PCGSubgraph.h | ||
void TeardownCallbacks() |
PCGSubgraph.h |
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDynamicallyTrackKeys() |
Derived classes must implement this to communicate that they might have dynamic dependencies. | PCGSubgraph.h | |
virtual void FixingOverridableParamPropertyClass
(
FPCGSettingsOverridableParam& Param |
There is a weird issue where the BP class is not set correctly in some Server cases. | PCGSubgraph.h | |
virtual TArray< FPCGSettingsOverridableParam > GatherOverridableParams() |
Can be overridden to add more custom params (like in BP). | PCGSubgraph.h | |
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | PCGSubgraph.h | |
virtual void GetStaticTrackedKeys
(
FPCGSelectionKeyToSettingsMap& OutKeysToSettings, |
Derived classes must implement this to communicate dependencies that are known statically. | PCGSubgraph.h | |
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | PCGSubgraph.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
PCGSubgraph.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
PCGSubgraph.h | ||
virtual void PostDuplicate
(
bool bDuplicateForPIE |
PCGSubgraph.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PCGSubgraph.h | ||
virtual void PostEditImport() |
PCGSubgraph.h | ||
virtual void PostEditUndo() |
PCGSubgraph.h | ||
virtual void PostInitProperties() |
PCGSubgraph.h | ||
virtual void PostLoad() |
PCGSubgraph.h | ||
virtual void PreEditChange
(
FProperty* PropertyAboutToChange |
PCGSubgraph.h | ||
virtual void PreEditUndo() |
PCGSubgraph.h |