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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< const IPCGAttributeAccessor > PCGAttributeAccessorHelpers::CreateConstAccessor
(
const UPCGData* InData, |
Creates a const accessor to the property or attribute pointed at by the InSelector. | Metadata/Accessors/PCGAttributeAccessorHelpers.h | |
TUniquePtr< const IPCGAttributeAccessor > PCGAttributeAccessorHelpers::CreateConstAccessor
(
const FPCGMetadataAttributeBase* InAttribute, |
Creates a const accessor to an attribute without requiring a selector. | Metadata/Accessors/PCGAttributeAccessorHelpers.h | |
TUniquePtr< const IPCGAttributeAccessor > PCGAttributeAccessorHelpers::CreateConstAccessor
(
const FPCGMetadataAttributeBase* InAttribute, |
Metadata/Accessors/PCGAttributeAccessorHelpers.h |
PCGAttributeAccessorHelpers::CreateConstAccessor(const UPCGData *, const FPCGAttributePropertySelector &, bool)
Description
Creates a const accessor to the property or attribute pointed at by the InSelector. Note that InData must not be null if the selector points to an attribute, but in the case of properties, it either has to be the appropriate type or null. Make sure to update your selector before-hand if you want to support "@Last"
| Name | PCGAttributeAccessorHelpers::CreateConstAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessorHelpers.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessorHelpers.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Metadata/Accessors/PCGAttributeAccessorHelpers.cpp |
namespace PCGAttributeAccessorHelpers
{
TUniquePtr < const IPCGAttributeAccessor > PCGAttributeAccessorHelpers::CreateConstAccessor
(
const UPCGData * InData,
const FPCGAttributePropertySelector & InSelector,
bool bQuiet
)
}
PCGAttributeAccessorHelpers::CreateConstAccessor(const FPCGMetadataAttributeBase , const UPCGMetadata , bool)
Description
Creates a const accessor to an attribute without requiring a selector.
| Name | PCGAttributeAccessorHelpers::CreateConstAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessorHelpers.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessorHelpers.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Metadata/Accessors/PCGAttributeAccessorHelpers.cpp |
namespace PCGAttributeAccessorHelpers
{
TUniquePtr < const IPCGAttributeAccessor > PCGAttributeAccessorHelpers::CreateConstAccessor
(
const FPCGMetadataAttributeBase * InAttribute,
const UPCGMetadata * InMetadata,
bool bQuiet
)
}
PCGAttributeAccessorHelpers::CreateConstAccessor(const FPCGMetadataAttributeBase , const FPCGMetadataDomain , bool)
| Name | PCGAttributeAccessorHelpers::CreateConstAccessor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessorHelpers.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessorHelpers.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Metadata/Accessors/PCGAttributeAccessorHelpers.cpp |
namespace PCGAttributeAccessorHelpers
{
TUniquePtr < const IPCGAttributeAccessor > PCGAttributeAccessorHelpers::CreateConstAccessor
(
const FPCGMetadataAttributeBase * InAttribute,
const FPCGMetadataDomain * InMetadata,
bool bQuiet
)
}