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Used to inform what virtual textures to prime and on what grids they need to be present.
| Name | FPCGVirtualTexturePrimingInfo |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/RuntimeGen/PCGRuntimeGenScheduler.h |
| Include Path | #include "RuntimeGen/PCGRuntimeGenScheduler.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGVirtualTexturePrimingInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Grid | EPCGHiGenGrid | Largest grid on which this virtual texture is sampled. | RuntimeGen/PCGRuntimeGenScheduler.h |
|
| VirtualTexture | TSoftObjectPtr< class URuntimeVirtualTexture > | Virtual texture asset to be primed. | RuntimeGen/PCGRuntimeGenScheduler.h |
|
| WorldTexelSize | float | Desired world size (cm) of a texel in the primed virtual texture. | RuntimeGen/PCGRuntimeGenScheduler.h |
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