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A handle to a call stack which holds onto the stack memory.
| Name | FPCGStackHandle |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGCommon.h |
| Include Path | #include "PCGCommon.h" |
Syntax
struct FPCGStackHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PCGCommon.h | |||
FPCGStackHandle
(
TSharedPtr< const FPCGStackContext > InStackContext, |
PCGCommon.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StackContext | TSharedPtr< const FPCGStackContext > | PCGCommon.h | ||
| StackIndex | int32 | PCGCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPCGStack * GetStack() |
PCGCommon.h | ||
bool IsValid() |
PCGCommon.h |