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API > API/Plugins > API/Plugins/PCG
| |
|
| Name |
FPCGSpawnerPrimitives |
| Type |
struct |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Compute/PCGDataBinding.h |
| Include Path |
#include "Compute/PCGDataBinding.h" |
Syntax
USTRUCT ()
struct FPCGSpawnerPrimitives
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AttributeIdOffsetStrides |
TArray< FUintVector4 > |
Same for all primitives. |
Compute/PCGDataBinding.h |
|
| NumCustomFloats |
uint32 |
Same for all primitives. |
Compute/PCGDataBinding.h |
|
| PrimitiveFactory |
TSharedPtr< IPCGRuntimePrimitiveFactory > |
|
Compute/PCGDataBinding.h |
|
| PrimitiveMeshBounds |
TArray< FBox > |
|
Compute/PCGDataBinding.h |
|
| SelectionCDF |
TArray< float > |
Cumulative distribution function values (one per primitive) to enable choosing a primitive based on a random draw value. |
Compute/PCGDataBinding.h |
|
| SelectorAttributeId |
int32 |
|
Compute/PCGDataBinding.h |
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