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API > API/Plugins > API/Plugins/PCG
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FPCGSpatialDataProcessing::SampleBasedRangeProcessing
(
FPCGAsyncState* AsyncState, |
Data/PCGSpatialDataTpl.h | ||
void FPCGSpatialDataProcessing::SampleBasedRangeProcessing
(
FPCGAsyncState* AsyncState, |
Data/PCGSpatialDataTpl.h |
FPCGSpatialDataProcessing::SampleBasedRangeProcessing(FPCGAsyncState *, ProcessRangeFunc &&, const TArray< FPCGPoint > &, TArray< FPCGPoint > &)
| Name | FPCGSpatialDataProcessing::SampleBasedRangeProcessing |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGSpatialDataTpl.h |
| Include Path | #include "Data/PCGSpatialDataTpl.h" |
namespace FPCGSpatialDataProcessing
{
template<int ChunkSize, typename ProcessRangeFunc>
void FPCGSpatialDataProcessing::SampleBasedRangeProcessing
(
FPCGAsyncState * AsyncState,
ProcessRangeFunc && InProcessRange,
const TArray < FPCGPoint > & SourcePoints,
TArray < FPCGPoint > & OutPoints
)
}
FPCGSpatialDataProcessing::SampleBasedRangeProcessing(FPCGAsyncState , ProcessRangeFunc &&, const UPCGBasePointData , UPCGBasePointData *, EPCGPointNativeProperties)
| Name | FPCGSpatialDataProcessing::SampleBasedRangeProcessing |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGSpatialDataTpl.h |
| Include Path | #include "Data/PCGSpatialDataTpl.h" |
namespace FPCGSpatialDataProcessing
{
template<int ChunkSize, typename ProcessRangeFunc>
void FPCGSpatialDataProcessing::SampleBasedRangeProcessing
(
FPCGAsyncState * AsyncState,
ProcessRangeFunc && InProcessRange,
const UPCGBasePointData * SourceData,
UPCGBasePointData * TargetData,
EPCGPointNativeProperties PropertiesToAllocate
)
}