Navigation
API > API/Plugins > API/Plugins/PCG
| Name | FPCGSceneCaptureElement |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSceneCapture.h |
| Include Path | #include "Elements/PCGSceneCapture.h" |
Syntax
class FPCGSceneCaptureElement : public IPCGElementWithCustomContext< FPCGSceneCaptureContext >
Implements Interfaces
Functions
Public
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanExecuteOnlyOnMainThread
(
FPCGContext* Context |
Required to create the scene capture component. | Elements/PCGSceneCapture.h |
Protected
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExecuteInternal
(
FPCGContext* Context |
Core execution method for the given element. Will be called until it returns true. | Elements/PCGSceneCapture.h |