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Represents the override source (to be read) and the object property (to be written).
| Name | FPCGObjectPropertyOverrideDescription |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGObjectPropertyOverride.h |
| Include Path | #include "Metadata/PCGObjectPropertyOverride.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGObjectPropertyOverrideDescription
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Metadata/PCGObjectPropertyOverride.h | |||
FPCGObjectPropertyOverrideDescription
(
const FPCGAttributePropertyInputSelector& InInputSource, |
Metadata/PCGObjectPropertyOverride.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputSource | FPCGAttributePropertyInputSelector | Provide an attribute or property to read the override value from. | Metadata/PCGObjectPropertyOverride.h |
|
| PropertyTarget | FString | Provide an object property name to be overridden. | Metadata/PCGObjectPropertyOverride.h |
|