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Factory accessed through FPCGModule to register new supported Hash context types.
| Name | FPCGObjectHashFactory |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Hash/PCGObjectHash.h |
| Include Path | #include "Hash/PCGObjectHash.h" |
Syntax
class FPCGObjectHashFactory
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CreateObjectHashContextPerClass | TMap< FName, FPCGOnCreateObjectHashContext > | Hash/PCGObjectHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGObjectHash * GetOrCreateObjectHash
(
UObject* InObject |
Hash/PCGObjectHash.h | ||
void RegisterObjectHashContextFactory
(
UClass* InClass, |
Hash/PCGObjectHash.h |