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| Name | FPCGMetadataElementBase |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGMetadataOpElementBase.h |
| Include Path | #include "Elements/Metadata/PCGMetadataOpElementBase.h" |
Syntax
class FPCGMetadataElementBase : public TPCGTimeSlicedElementBase< PCGTimeSlice::FEmptyStruct, PCGMetadataOps::FOperationData >
Implements Interfaces
Derived Classes
FPCGMetadataElementBase derived class hierarchy
- FPCGAttributeRemapElement
- FPCGHashAttributeElement
- FPCGMetadataBitwiseElement
- FPCGMetadataBooleanElement
- FPCGMetadataBreakTransformElement
- FPCGMetadataBreakVectorElement
- FPCGMetadataCompareElement
- FPCGMetadataMakeRotatorElement
- FPCGMetadataMakeTransformElement
- FPCGMetadataMakeVectorElement
- FPCGMetadataMathsElement
- FPCGMetadataRotatorElement
- FPCGMetadataStringOpElement
- FPCGMetadataTransformElement
- FPCGMetadataTrigElement
- FPCGMetadataVectorElement
- FPCGParseStringElement
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoBinaryOp
(
PCGMetadataOps::FOperationData& InOperationData, |
Elements/Metadata/PCGMetadataOpElementBase.h | ||
bool DoNAryOp
(
PCGMetadataOps::FOperationData& InOperationData, |
Generic method to factorise all the boilerplate code for a variable number of inputs/outputs | Elements/Metadata/PCGMetadataOpElementBase.h | |
bool DoOperation
(
PCGMetadataOps::FOperationData& InOperationData |
Elements/Metadata/PCGMetadataOpElementBase.h | ||
bool DoQuaternaryOp
(
PCGMetadataOps::FOperationData& InOperationData, |
Elements/Metadata/PCGMetadataOpElementBase.h | ||
bool DoTernaryOp
(
PCGMetadataOps::FOperationData& InOperationData, |
Elements/Metadata/PCGMetadataOpElementBase.h | ||
bool DoUnaryOp
(
PCGMetadataOps::FOperationData& InOperationData, |
All operations can have a fixed number of inputs and a variable number of outputs. | Elements/Metadata/PCGMetadataOpElementBase.h | |
void PassthroughInput
(
FPCGContext* Context, |
To be called if we have no data to perform any operation, it will passthrough the input. | Elements/Metadata/PCGMetadataOpElementBase.h |
Overridden from IPCGElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ExecuteInternal
(
FPCGContext* Context |
Core execution method for the given element. Will be called until it returns true. | Elements/Metadata/PCGMetadataOpElementBase.h | |
virtual EPCGElementExecutionLoopMode ExecutionLoopMode
(
const UPCGSettings* Settings |
Describes internal execution behavior, which is used to break down inputs/outputs for caching purposes. | Elements/Metadata/PCGMetadataOpElementBase.h | |
virtual void GetDependenciesCrc
(
const FPCGGetDependenciesCrcParams& InParams, |
Calculate a Crc that provides a receipt for the input data that can be paired with output data from the cache. | Elements/Metadata/PCGMetadataOpElementBase.h | |
virtual bool PrepareDataInternal
(
FPCGContext* Context |
Elements/Metadata/PCGMetadataOpElementBase.h | ||
virtual bool SupportsBasePointDataInputs
(
FPCGContext* InContext |
Returns true if node supports any point data format. | Elements/Metadata/PCGMetadataOpElementBase.h |