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Table of attributes used in compute graph with helpers to get unique attribute ID used to read/write attribute in data collection buffers.
| Name | FPCGKernelAttributeTable |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Compute/PCGDataDescription.h |
| Include Path | #include "Compute/PCGDataDescription.h" |
Syntax
USTRUCT ()
struct FPCGKernelAttributeTable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGKernelAttributeTable() |
Compute/PCGDataDescription.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeTable | TArray< FPCGKernelAttributeKey > | Compute/PCGDataDescription.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddAttribute
(
const FPCGKernelAttributeKey& Key |
Adds an attribute of given name and type. | Compute/PCGDataDescription.h | |
int32 AddAttribute
(
FPCGAttributeIdentifier InIdentifier, |
Compute/PCGDataDescription.h | ||
void DebugLog() |
Compute/PCGDataDescription.h | ||
int32 GetAttributeId
(
const FPCGKernelAttributeKey& InAttribute |
Compute/PCGDataDescription.h | ||
int32 GetAttributeId
(
FPCGAttributeIdentifier InIdentifier, |
Compute/PCGDataDescription.h | ||
int32 Num() |
Compute/PCGDataDescription.h |