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Attribute name and type which uniquely identify an attribute in a compute graph.
| Name | FPCGKernelAttributeKey |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Compute/PCGDataDescription.h |
| Include Path | #include "Compute/PCGDataDescription.h" |
Syntax
USTRUCT ()
struct FPCGKernelAttributeKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Compute/PCGDataDescription.h | |||
FPCGKernelAttributeKey
(
FPCGAttributeIdentifier InIdentifier, |
Compute/PCGDataDescription.h | ||
FPCGKernelAttributeKey
(
const FPCGAttributePropertySelector& InSelector, |
Compute/PCGDataDescription.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Identifier | FPCGAttributeIdentifier | Cached identifier. Need to be updated if the Selector ever change. | Compute/PCGDataDescription.h | |
| Name | FPCGAttributePropertyOutputNoSourceSelector | Selector to specify which attribute to create and on which domain. | Compute/PCGDataDescription.h |
|
| Type | EPCGKernelAttributeType | Compute/PCGDataDescription.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPCGAttributeIdentifier & GetIdentifier() |
Compute/PCGDataDescription.h | ||
EPCGKernelAttributeType GetType() |
Compute/PCGDataDescription.h | ||
bool IsValid() |
Compute/PCGDataDescription.h | ||
bool UpdateIdentifierFromSelector () |
To be called everytime the Selector changes, to update the Identifier. | Compute/PCGDataDescription.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPCGKernelAttributeKey& Other |
Compute/PCGDataDescription.h |