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API > API/Plugins > API/Plugins/PCG
| Name | FPCGInitializeFromDataParams |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGSpatialData.h |
| Include Path | #include "Data/PCGSpatialData.h" |
Syntax
USTRUCT (MinimalAPI, BlueprintType )
struct FPCGInitializeFromDataParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Data/PCGSpatialData.h | |||
FPCGInitializeFromDataParams
(
const UPCGSpatialData* InSource |
Data/PCGSpatialData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInheritAttributes | bool | Data/PCGSpatialData.h |
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| bInheritMetadata | bool | Data/PCGSpatialData.h |
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| bInheritSpatialData | bool | Data/PCGSpatialData.h |
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| bIsDuplicatingData | bool | Special boolean to be set to true when we duplicate data. | Data/PCGSpatialData.h | |
| MetadataInitializeParams | FPCGMetadataInitializeParams | When initializing metadata, can provide an extra set of params to initialize (for filtering attributes for example) | Data/PCGSpatialData.h | |
| Source | TObjectPtr< const UPCGSpatialData > | Data/PCGSpatialData.h |
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| SourceOverride | TObjectPtr< const UPCGSpatialData > | In the case of collapse of composite data, we need to inherit metadata from another source. | Data/PCGSpatialData.h |
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