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Very simple accessor that returns the index. Read only Key supported: All
| Name | FPCGIndexAccessor |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGCustomAccessor.h |
| Include Path | #include "Metadata/Accessors/PCGCustomAccessor.h" |
Syntax
class FPCGIndexAccessor : public IPCGAttributeAccessorT< FPCGIndexAccessor >
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGIndexAccessor() |
Metadata/Accessors/PCGCustomAccessor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | IPCGAttributeAccessorT< FPCGIndexAccessor > | Metadata/Accessors/PCGCustomAccessor.h | |
| Type | int32 | Metadata/Accessors/PCGCustomAccessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetRangeImpl
(
TArrayView< int32 > OutValues, |
Metadata/Accessors/PCGCustomAccessor.h | ||
bool SetRangeImpl
(
TArrayView< const int32 >, |
Metadata/Accessors/PCGCustomAccessor.h |