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The tool data stored on the graph itself. Informs the UI.
| Name | FPCGGraphToolData |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGToolData.h |
| Include Path | #include "Data/PCGToolData.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGGraphToolData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGGraphToolData() |
Data/PCGToolData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPCGGraphToolData() |
Data/PCGToolData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPreset | bool | Data/PCGToolData.h |
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| CompatibleToolTags | TArray< FString > | Data/PCGToolData.h |
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| DisplayName | FText | Data/PCGToolData.h |
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| InitialActorClassToSpawn | TSubclassOf< AActor > | Data/PCGToolData.h |
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| NewActorLabel | FName | Data/PCGToolData.h |
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| Tooltip | FText | Data/PCGToolData.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyOverrides
(
const FPCGGraphInstanceToolDataOverrides& Overrides |
Data/PCGToolData.h |